A Simple Hash for Perlin Noise
I needed a hashing algorithm that is simple to implement and quick to compute, to be used as a basis for generating perlin noise in Unity.
Making NPCs alive
I needed a hashing algorithm that is simple to implement and quick to compute, to be used as a basis for generating perlin noise in Unity.
Is Minecraft single threaded? I think it must be, because I remember a slight stutter when flying fast across the world. Too many chunks being loaded starts eating into the main thread’s render time. Apparently this stutter was short and rare enough that it could be ignored by Notch, but I was not as lucky.
I just published my first package on the Unity asset store. It’s called Polygon Reducer, and it reduces the vertex count of meshes in real time, as you drag a slider.
If your Unity game is large enough, you will sooner or later run into floating point precision issues when your camera is far from the origin.
While setting up a first person controller in Unity, I decided to add some sway to the player’s hands.
I like coffee. Though sometimes, I’m not sure whether I should have it, especially when it’s late in the day or I’ve already had some.
If you can’t be productive because you are too stressed, burnt out, or simply feel a lack of energy and motivation, allow yourself to rest.