On Frame Rate Independence
Nov 15, 2023
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Game Dev 👾
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Highlighted ⭐️
Diving into how we can determine whether some way of iteratively updating a value will be affected by variations in time step.
Backpropagation From Scratch
Aug 18, 2022
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AI 🤖
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Highlighted ⭐️
In this post we summarize the math behind deep learning and implement a simple network that achieves 85% accuracy classifying digits from the MNIST dataset.
Key insights on IEEE 754 floating point numbers
Dec 15, 2023
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Web 💻
Understanding floating point representation can help design systems in order to make the most out of this type.
How to render something behind everything else
Dec 14, 2023
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Game Dev 👾
I’m working on a skybox in Unity, with a sun that moves to match the scene’s main directional light. The style is blocky and inspired by Minecraft, so the sun...
How to avoid foot sliding
Dec 2, 2023
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Game Dev 👾
How to set up player movement in the Unity engine where the speed is set by a script and animation root motion is not applied, but synchronize the two in...
On Frame Rate Independence
Nov 15, 2023
•
Game Dev 👾
•
Highlighted ⭐️
Diving into how we can determine whether some way of iteratively updating a value will be affected by variations in time step.
Is setting up a VPS worth it?
Mar 13, 2023
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Web 💻
Yes, if you want to save money and learn about networking on Linux along the way.
Pieter Levels does it.
A checklist for SQLite
Feb 14, 2023
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Web 💻
This is a field guide on setting up and making use of SQLite in the strictest, least error-prone way possible. Examples are based on Python, which provides SQLite as part...
Backpropagation From Scratch
Aug 18, 2022
•
AI 🤖
•
Highlighted ⭐️
In this post we summarize the math behind deep learning and implement a simple network that achieves 85% accuracy classifying digits from the MNIST dataset.
A Simple Hash For Perlin Noise
May 10, 2022
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Game Dev 👾
I needed a hashing algorithm that is simple to implement and quick to compute, to be used as a basis
for generating perlin noise in Unity.
Safe Async Tasks in Unity
May 6, 2022
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Game Dev 👾
2024-01-05 update: Unity has introduced Awaitable in version 2023.1, which improves compatibility with async/await features in C#. However, according to this other documentation page “Unity doesn’t automatically stop code running...
Polygon Reducer is now available on the Unity asset store
Jan 10, 2022
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Game Dev 👾
I just published my first package on the Unity asset store. It’s called Polygon Reducer, and it reduces the vertex count of meshes in real time, as you drag a...
Floating origin in Unity
May 18, 2021
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Game Dev 👾
If your Unity game is large enough, you will sooner or later run into floating point precision issues when your camera is far from the origin.
Hand sway in Unity
May 10, 2021
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Game Dev 👾
While setting up a first person controller in Unity, I decided to add some sway to the player’s hands.